Category
- Uncategorized
- Board Wargames
- 3W (World Wide Wargames)
- Avalon Hill
- GDW
- Group 3 Games
- I.C.E. (Iron Crown Enterprises)
- Microgame Design Group
- Moments in History
- OSG (Operational Studies Group)
- RSS (Rising Sun Simulations)
- Schutze Games
- SDI (Simulation Design Incorporated)
- SGP (Swedish Game Production)
- SIMTAC
- Simulations Canada
- Task Force Games
- TSR
- Victory Games
- WEG
- XTR
- Yaquinto
- Collections
- Most Popular
- Role Playing Games
- TableTop Wargame Rules
- Wargame Magazines
Publishers
- 3W
- Avalon Hill
- Battleplan Magazine
- Command Magazine
- Fire & Movement Magazine
- GDW
- FASA
- Metagaming
- Moments in History
- TSR
- Victory Games
- Wargamer Magazine
- WEG
- Yaquinto
Popular
Salvo II (3W – World Wide Wargames)
$5.00
Salvo II is a fast-paced, exciting simulation of surface battleship actions of the First World War.
DIGITAL DOWNLOAD ONLY
3W (World Wide Wargames) – Salvo II
This is a simulation of battleship combat, which abstracts each ship to four numeric attributes: attack, defense, speed and range.
The counters represent WW1 battleships, cruisers and destroyers of various nationalities, plus markers to show ship speed and direction, targets, and damage inflicted.
From the back of the box:
Salvo II is a fast-paced, exciting simulation of surface battleship actions of the First World War.
Salvo II is the continuation of the popular Salvo! system. Every class of battleship that fought in the English and German fleets is represented, such as Queen Elizabeth, Lutzow, Konig and Lion. Cruisers and destroyers are represented as screening units.
Play is by scenario with nine historical and hypothetical scenarios presented including Falkland Islands, Dogger Bank, the Battlecruiser and Fleet action of Jutland and Second Heligoland Bight. Hypothetical scenarios explore such things as what if the British and German fleets had clashed on December 16, 1914, one of the most remarkable days of the war in which both fleets narrowly escaped disaster.
All the essentials of naval warfare are recreated, including gunnery, torpedoes, damage control and fleet formations. Also included are special rules depicting ammunition quality, mines and the environmental aspects of naval combat, such as the position of the sun, wind and stack smoke. The map is big enough to fight large encounters like the fleet action at Jutland. Each hex equals 2000 yards and each game turn represents 10 minutes of real time.
This download includes the following:
– High Quality Rulebook in PDF format
– Full color map ready to print
– Full color high quality counter sheets ready to print
– All charts and tables
A fantastic addition to any wargame collection in a convenient format.
Related products
-
Wooden Ships & Iron men
$5.00Add to cartThis classic Avalon Hill title details military engagements in the golden age of
sail with a plethora of historical scenarios. Players take their groups of ships
and form their ship lines and then go at it. -
Mosby’s Raiders : Guerilla Warfare in the Civil War
$5.00Add to cartMosby’s Raiders puts you in command of the Partisan Rangers. Your mission is to infiltrate enemy lines to disrupt the Union war effort. As you succeed in your operations, your notoriety grows and the Union devotes additional troops to stopping you.
-
The Longest Day
$5.00Add to cartThe Longest Day is tactical level Monster game depicting the assault, build up, and breakout of the Normandy Invasion.
-
Fast Attack Boats: A Game of the Arab-Israeli Naval War 1973
$5.00Add to cartFast Attack Boats: A Game of the Arab-Israeli Naval War 1973 is a hex and counter wargame covering the flavor of naval actions during the Arab-Israeli War of October 1973.