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1809: Napoleon’s Danube Campaign
1809: NAPOLEON’S DANUBE CAMPAIGN is a two player, Division level simulation of Napoleon’s 1809 Danube Campaign against a revitalized Austrian army determined to avenge its humiliating defeats of the past. It covers three months of bitter conflict requiring an advance over more than 200 miles of the Danube Valley in a campaign of manoeuvre, thrust and counterthrust immortalized on such battlefields as Abensberg, Ratisbon, Ebelsberg, Aspern-Essling, and Wagram.
DIGITAL DOWNLOAD ONLY
Description from the back of the box.
The game uses an interactive Igo/Hugo sequence with an emphasis on leadership. It is a dynamic exercise in the application of limited administrative resources to maneuver, and a contest of skill, finesse, and hammer blows. Each Game Turn represents two days of real time. Each map hex equals two miles from side to side. Optional rules permit hidden movement, simulate the loss and regaining of combat effectiveness, and model the effects of fatigue. Four complete scenarios are included — ranging from the brief Aspern-Essling and Wagram battle scenarios to the lengthy Historical and Alternate campaigns.
The Campaign: Three grueling months of bitter conflict, thrusting Napoleon’s “little conscripts” against a re-vitalized Austrian army determined to avenge its humiliating defeats of the past. An embattled advance along more than 200 miles of the Danube Valley in a contest of maneuver, thrust, and counterthrust immortalized on such battlefields as Abensberg, Ratisbon, Ebelsberg, Aspern-Essling, and Wagram.
The System Design: A proven classic representation of Napoleonic warfare, demanding a delicate balance among command and communication, daring and discretion. A dynamic exercise in the application of limited administrative resources to maneuver, and a tense contest of skill, finesse, and hammer blows.
The Presentation: Sophistication without needless complexity. An innovative rules format, complementing the exceptional graphics, quickly orients players to the game’s essential and subtle relationships.
The Game: The ultimate experience in Napoleonic gaming — quickly grasped, a lifetime to master, an endless challenge.
• Four Complete-Scenario ranging from the brief Aspern-Essling and Wagram battle scenarios to the lengthy Historical and Alternate campaigns.
• Historic Leaders… including every major commander who participated in the campaign, each individually rated for essential command characteristics.
• Optional Rules… to permit hidden movement of force, simulate the loss and regaining of combat effectiveness, and introduce the effects of fatigue.
– Rulebook in PDF format
– All unpunched counters ready for printing
– High Quality Map and charts
TIME SCALE: Two days per turn.
MAP SCALE: Two miles per hex.
UNIT SCALE: Division/brigade.
PLAYING TIME: From 3 hours for a short scenario, to 20 or more hours for an entire campaign.
Swashbuckler : A Game of Swordplay and Derring-do$5.00Add to cart
DIGITAL DOWNLOAD ONLY This light hearted game is along the same lines as RoboRally where players plan out their actions simultaneously and then resolve them. The game is played in one of two locations – a tavern or the deck of a ship. Players can topple tables, throw mugs, swing on chandeliers, and yank carpets. There …