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Avalon Hill ‘Storm Over’ Collection (area-impulse system)
$12.00
Avalon Hill collection of area-impulse system games including Storm Over Arnhem, Thunder At Cassino, Turning Point: Stalingrad and Breakout: Normandy (1992 Avalon Hill edition).
DIGITAL DOWNLOAD ONLY
Avalon Hill collection of area-impulse system games including Storm Over Arnhem, Thunder At Cassino, Turning Point: Stalingrad and Breakout: Normandy (1992 Avalon Hill edition).
Storm Over Arnhem
This is the first of the Area-Impulse games produced by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944.
The game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can.
Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are “spent” and cannot move again until the next turn.
Combat is handled by calculating attack defense values and each side rolling 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by spending or destroying units.
This download includes the following:
– Rulebook and Scenario booklet
– Full colour maps ready to print
– Full colour high quality counter sheet ready to print
Thunder at Cassino
Thunder at Cassino is a mid-complexity wargame on the Third Battle of Monte Cassino during the Second World War. The game uses the area-impulse system first used in Storm over Arnhem, and to be used subsequently in Turning Point: Stalingrad and Breakout: Normandy.
The game depicts the battle from 15 Mar 1944 to 23 Mar 1944. The Allied attackers consisted of elements of the 2nd New Zealand Corps, comprising the New Zealand 2nd Division, the Indian 4th Division and the British 78th Division. The German defenders are mainly from the elite 1st Fallschirmjäger Division. The game map depicts the town of Cassino, its renowned monastery and the surrounding environs, divided into areas to facilitate movement and combat. Units are mainly infantry platoons, armor platoons depicted.
The game comes with two introductory scenarios, a end-of-battle scenario and a campaign game featuring the entire battle. Playing time varies from 60 minutes to 360 minutes depending on scenario chosen.
This download includes the following:
– High quality rulebook in PDF format
– All unpunched counters and chart
– High Quality Map
Turning Point: Stalingrad
Avalon Hill’s Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian formations holding the flanks of along the Volga. The fiasco at Stalingrad can then be prevented.
The game is an operational level treatment of the actual street fighting. Each turn is a day comprising of a variable number of daylight and night impulses. Units are battalions and armoured units representing AFVs in platoon and company strength. The map is on a scale of 1 inch to 500 metres, depicting the city of Stalingrad and its western approaches, divided into 74 areas divided according to terrain features, and rated for defensive suitability.
Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are “spent” and cannot move again until the next turn.
Victory is determined by the number of objectives captured by the German player each week. If it exceeds the requirements for the week, he wins. If not the Russian player wins. If it is equal to the victory requirement, the game is extended by another week, with a different(higher) victory objective requirement.
The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Breakout: Normandy.
Not to be confused with SPI’s Turning Point: Battle of Stalingrad.
This download includes the following:
– High Quality Rulebook
– Full colour maps ready to print
– Full colour high quality counter sheet and charts ready to print
Breakout: Normandy
Breakout: Normandy is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent the a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area.
The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.
The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.
This download includes the following:
– Rulebook in PDF format
– Full colour map ready to print
– Full colour high quality counter sheet ready to print
– Charts and Tables
A fantastic addition to any wargame collection in a convenient format.
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